![]() There is a dedicated "Guard" button that, when pressed, creates a split-second shield that makes attacks pass through your character, not unlike air dodging in Smash Bros. Classic is geared towards a full playthrough in a single afternoon, and features a simplified stage tree along with multiple paths to the finale. Adventure is geared more towards short play sessions and features a world map for navigating between stages, and it features a story that's broken up into "arcs" that are around 2-3 stages long. There are more differences between Adventure and Classic mode. Lilac, Carol and Milla will all return as playable characters with updated designs and new attacks. Some of the planned new features for the game: VAs who are international will have their equipment upgraded if necessary. Christopher Sabat is providing the OkraTron 5000 audio production company in Dallas, Texas, so we won't have any quality or balancing issues like in FP1. Woofle and I will be the main composers like last time. Falk and a few VGO guys composed the music for the trailer Falk himself will be assisting with mixing and mastering for the soundtrack. ![]() The new engine is vector based, so we were able to scale it for the new screen resolution while still keeping the gameplay largely the same. We commissioned Taxman to recreate Freedom Planet's physics in Unity and to assist us with general programming.
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